With tribals, you generally can't get electricity in year 1 unless you really dedicate your researchers and colony development. Due to its long growing cycle, in many biomes it needs to be planted in a greenhouse.Fastest way to mass farm. Build a battery or two for power storage (and switches for Zzzts) Plant crops. Put two solar generators down, wire them. You may be able to train a level 9 grower by planting the other stuff: healroot, cotton, potatoes, corn etc. Make a 13x13 room (stone is best once you have it) Slap a sunlamp in the middle. Naturally, you must start with a skill 9-10 grower. One guy was level 6 with passion, another 5 with no passion. A RimWorld quick guide for clothingMusic in. I constructed door in a ruined building and ordered two tribals to research devilstrand immediately. Devilstrand clothing even pairs well with armor to provide some of the best and For. Then you either grab what you can, or build room above it and put a sunlamp. So for Dusters, which have 7 armor, Thrumbofur makes 28 and Devilstrand only gets to 1.8(12), or 21.6. Thrumbofur just has a massive multiplier of 4. (or 1.8(x+5), where x is the base items armor). You can harvest prematurely once it passes the 65% grown threshold. Long answer: Devilstrand has an offset, meaning that it adds 5 points to the base items armor value, and then multiplies that by 1.8. Basically your only chance to grow it outdoors is with early harvest. Just set it so it only burns clothes from 0 - 50 Reply Periha. If I dont want to walk to a settlement to sell / no traders have come for a long time ill just burn useless clothes in a firepit / crematorium. I want to have all my colonists with really durable dusters and shirts, flak vest/pants and advanced plasteel helmets.įor money im making massive amounts of drugs, Two full fridges with plants and 120 fermentation barrels in my greenhouses, Im producing 3000 beer per batch.This is my year 5500 devilstrand (first year):ĭevilstrand is very tightly balanced and to get it in the first year, you really have to know what you're doing. Devilstrand (a fungus researchable in the earliest stages of technology, even as a tribe) is a very resistant material for clothes. I mean for clothings, Im going to use dusters and shirts for around 50-70 colonists, 22000 devilstrand is enough to make two sets of each for every colonist for when they degrade with use. I May Never Escape This gritty sci-fi management sim is hard to leaveand impossible to forget. If you try to farm Blazebulb, doing indoor farm because Blazebulb. Mid game or late game, try to plant Blazebulb to get resource called to Prometheum to make ammunition and Devilstrand to craft recon armor or marine armor. Thats like 6 more likely to negate damage, and 6 more likely to take half damage, and 8 more average damage reduction. Tips: Recommend to use Combat Extended Gun and Combat Extended Melee to have more option the gun and melee weapon to choose. It does make great clothes to outfit you colonists with though, I'm not sure you'd need 22000 of it for that. Simon Hill Culture 8:00 AM Ive Played RimWorld for 700 Hours. A button-up shirt made of plain leather and devilstrand of the same quality has only 12 more sharp damage protection. If by "venture" you meant money making, devilstrand is literally the worst plant to grow in the game for making silver, both because of the time required to grow it and the low gains you get using it for production compared to cloth. I'm guessing when you started it in January the temps were still below ideal and it was growing at a slower rate for a while, and a summer heatwave can add a few more days as well. On most maps you would want a greenhouse to grow it so you can keep the temperature stable for the duration. Bulk goods trader and settlements can have it in stock. You can buy and sell devilstrand like any other product. The big advantage of devilstrand is you can get it in bulk without worrying about finding it in stock. to make, hyperweave requires synthread, silver, plaststeel and devilstrand. But iirc it was in small quantity - like how you can sometimes buy a couple tthrumbo fur from a city. Else I see very little use outside of heat/fire protection for devilstrand. If you plan to have tons of colonists all with armour like that, you could use it. Devilstrand dusters/capes with a kevlar under it are somewhat good but thrumbofur is just better. Originally posted by Astasia:Ya the real grow time for devilstrand is like 40 days on normal soil, 60 days on gravel, at perfect temperatures. This mod plans to add many things to Rimworld, including but not limited to. Devilstrand armour is rather good against sharp damage but mostly good against fire damage.
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